Let’s Party!! - Reasons to Cooperate
Thanks to the author, Aggran
Reasons to Cooperate in an Adventuring Party.
As a player, it is your job
to create in-depth, interesting characters. Let’s say that you’ve created
your new character “Megania”, and fleshed out her detailed history, personality
quirks, and her complex desires and goals. You’ve spent a great deal of
time creating family trees, lists of town friends, and diagrams outlining
her innermost motivations.
All of this is great, except
for one small thing: You have to play Megania in a cooperative game
with other characters.
Suddenly, your are having
a hard time figuring out why Megania would hang out with all these scummy
warrior characters, and why she wouldn’t run off and do her own thing. You
look to the GM for the answer before having Megania leave the group and explore
the Maze Islands on her own. The GM looks frustrated, and comes up with some
quick reason that doesn’t seem that satisfying. “Megania wouldn’t buy that,”
you think to yourself. You send Megania paddling her way to the Maze Islands,
leaving the party far behind.
Instead of getting stuck into
this common trap, try to figure out why Megania would travel with a party,
before the first game. It is your job as a player to create great characters,
but make sure that you do it with other characters in mind. You will not
be playing in a vacuum, and you must be willing to occasionally compromise
with the other characters, or the game will really suffer. If Megania isn’t
going to be a solo character, don’t build her that way.
Here is a simple list of character
motivations and reasons to play as a party:
- The game is more fun when
the Party works together..
- Every character needs friends.
(The more friends, the better.)
- My character’s goals are
actually achievable in a group setting.
- We are playing a game.
The game is more fun if the characters get along most of the time.
- Suspicion, intimidation,
& conflict are all too common in the real world. Why “play it out” in
Larethon?
- The gamemaster has plenty
of villains for the characters to conflict with. Don’t be a villain, be
a hero.
- Squabbling ruins the flow
of the game.
- A character in the group
is my PC's friend.
- I need to have a character
in the group to play.
- Endless arguing ruins the
flow of the game.
- It is a dangerous world
out there and a group might be the only way to survive.
- A character in the group
needs me.
- My character needs help
to reach her goals.
- No cooperation = no story.
- My PC can’t achieve her
goals alone.
- The adventuring Party are
my character's friends.
- The group has saved my
life.
- The party is of a similar
background, homeland, or general occupation.
- Alone, my character could
easily be killed by monsters/villains/traps/?
- The party has joint goals.
- The story needs heroes.
- We’re stuck here together
anyway so why not cooperate?
- The GM has spent many hours
preparing for this adventure. Fun gaming makes this time worthwhile.
If none of these are reasons
enough, perhaps it is time to adjust your character’s motivations to be more
accessible to a group setting. Remember, your character is not set in stone,
and it is up to you to help make the game more fun. When you make your new
character, talk to some of the other players and find out what they are
playing. Figure out how your character can fit in, and think about how your
PC can fill in some of the party's weaknesses.
We'll have a better game if
you do.