Baenrahl: Shadow of the Thirteenth Regent Homepage

Overview
Races
Classes
Skills & Feats
Background
Equipment
Magic
Regents
The World
Dungeon Master's Guide
Monsters
The Campaign


Classes

This section describes how the core classes from the Dungeons & Dragons Player’s Handbook function in the game, and also describes a number of prestige classes unique to the Baenrahl setting. Not all of the core classes are available to players in the Baenrahl setting, but three new classes; Champion, Herald, and Templar have been added to fill the roles of the unavailable classes.

New Core Classes

This section presents three new core classes unique to the setting. The champion is a devote warrior protected and strengthened by an array of blessings from his Regent. The Herald is a spell-caster trained in the heraldic tradition who combines physical and mental training with a mastery of spells. Templars are masters of divine magic and capable warriors dedicated to preserving the status of the regents.

  • Champion: A warrior in the service of his Regent, protected and strengthened by an array of divine powers.
  • Herald: A knight dedicated to fighting the Regents, a master swordsman and powerful magician.
  • Templar: A priest in the service of his Regent, a master of divine magic and a capable warrior as well.

Core Classes

Most of the classes presented in the Player’s Handbook have a role in the Baenrahl setting. Some are linked closely to a specific race, culture, or regent, while others span a range of options.

  • Barbarian: A ferocious warrior from the uncivilized lands who uses fury and instinct to bring down foes.
  • Bard: A performer whose music works magic-a wanderer, a tale-teller, and a jack-of-all-trades.
  • Druid: An enemy of the regents who draws energy from the natural world to cast divine spells and gain strange magical powers.
  • Fighter: A warrior with exceptional combat capability and unequaled skill with weapons.
  • Monk: A martial artist whose unarmed strikes hit fast and hard-a master of exotic powers.
  • Ranger: A cunning, skilled warrior of the wilderness.
  • Rogue: A tricky, skillful scout and spy who wins the battle by stealth rather than brute force.
  • Sorcerer: A spellcaster with inborn magical ability.
  • Wizard: A potent spellcaster schooled in the arcane arts.

Unused Core Classes

The following core classes are not usable in the Baenrahl setting.

  • Cleric: In the Baenrahl setting clerics are known as Templars and are dealt with as a new class. See Templar for more.
  • Paladin: Each of the twelve regents has individuals who are devoted to their cause; these champions replace the traditional Paladin from the Player’s Handbook. See Champion for more.
  • Psion: There are no psionics in the Baenrahl setting and as such this character class is not available.
  • Psychic Warrior: There are no psionics in the Baenrahl setting and as such this character class is not available.
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